RectElement

Struct RectElement 

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pub struct RectElement {
    pub style: StyleState,
    pub layout: LayoutData,
    pub text_style_data: TextStyleData,
    pub relative_layer: Layer,
    pub event_handlers: FxHashMap<EventName, EventHandlerType>,
    pub accessibility: AccessibilityData,
    pub effect: Option<EffectData>,
}

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§style: StyleState§layout: LayoutData§text_style_data: TextStyleData§relative_layer: Layer§event_handlers: FxHashMap<EventName, EventHandlerType>§accessibility: AccessibilityData§effect: Option<EffectData>

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impl RectElement

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pub fn render_shadow( canvas: &Canvas, path: &mut SkPath, rounded_rect: SkRRect, _area: Area, shadow: &Shadow, corner_radius: &CornerRadius, )

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pub fn render_border( canvas: &Canvas, rect: SkRect, border: &Border, corner_radius: &CornerRadius, )

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pub fn border_shape( base_rect: SkRect, base_corner_radius: &CornerRadius, border: &Border, ) -> BorderShape

Returns a Path that will draw a Border around a base rectangle.

We don’t use Skia’s stroking API here, since we might need different widths for each side.

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impl Clone for RectElement

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fn clone(&self) -> RectElement

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for RectElement

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ElementExt for RectElement

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fn is_point_inside(&self, context: EventMeasurementContext<'_>) -> bool

Checks if the cursor point is inside the rounded rectangle of this element, using local coordinates relative to the element’s visible area for improved precision with large absolute coordinates.

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fn changed(&self, other: &Rc<dyn ElementExt>) -> bool

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fn diff(&self, other: &Rc<dyn ElementExt>) -> DiffModifies

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fn layout(&self) -> Cow<'_, LayoutData>

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fn effect(&self) -> Option<Cow<'_, EffectData>>

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fn style(&self) -> Cow<'_, StyleState>

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fn text_style(&self) -> Cow<'_, TextStyleData>

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fn accessibility(&self) -> Cow<'_, AccessibilityData>

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fn layer(&self) -> Layer

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fn events_handlers( &self, ) -> Option<Cow<'_, FxHashMap<EventName, EventHandlerType>>>

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fn clip(&self, context: ClipContext<'_>)

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fn render(&self, context: RenderContext<'_>)

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fn measure(&self, _context: LayoutContext<'_>) -> Option<(Size2D, Rc<dyn Any>)>

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fn should_hook_measurement(&self) -> bool

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fn should_measure_inner_children(&self) -> bool

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fn render_rect(&self, area: &Area, scale_factor: f32) -> SkRRect

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impl PartialEq for RectElement

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fn eq(&self, other: &RectElement) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RectElement

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ComponentProps for T
where T: Any + PartialEq,

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fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool

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impl<T> From<T> for T

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fn from(t: T) -> T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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